
Both leaders reportedly had a scattershot and unfocused approach to development, leading to confusion among developers. Development started five years ago, under the supervision of director Luis Barriga and lead designer Jesse McCree. As a result of these issues, many quoted employees seem to doubt that the game will release in a completed state come June.ĭiablo 4 has also reportedly seen multiple shifts in creative leadership. Many of the employees who do leave have multiple years of experience, while their replacements are inexperienced, entry-level hires. Former employees interviewed by the Post alleged that when they asked for raises, some managers suggested they quit the company to look for a higher wage elsewhere, and only return to Blizzard when they have more experience. One 20-person team lost half of its members over a year. The Diablo 4 team has reportedly been consistently losing developers.

These incentives have not been enough to keep all employees at the company, however. These range from $25 Door Dash credit for employees who work over 10 hours a day to gaining company stock shares after the game ships. While the company has not explicitly required working overtime, Blizzard has offered a variety of incentives to keep employees at their desks. The Washington Post reported that the Diablo 4 team is mired in long hours, and the company is offering insufficient perks in exchange.

Ahead of the game's probable launch in June, the Diablo 4 team has been crunching to ensure the game's timely release, according to a new report.
